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TKS
Script
by Terry "tks" Savage
tks-Dec’03
Soundscript
512
MB (unzipped) - This script contains over 5300
sounds and 326 various events from which sounds
will be played. All commentary was taken from
actual PGA and Champions (Senior) Tour televised
events. Originally put together using the Links
2001 Sound Editor, this script was then
transferred to Links 2003 where corrections were
added to assure that sounds played properly in
both versions.
There are some differences in sounds depending on
which Links version you are playing:
- There
are background sounds that play in L2001 which
cannot play in L2003. These sounds relate to
airplanes flying overhead…car horns…church
bells and a few other background sounds. Links
2003 does not have a category to properly play
these sounds.
- In
Links 2003 there is a slight delay when sounds
play "In flight". These sounds
trigger when the ball begins its downward
flight. In L2001, the wav files play sooner.
However, the important issue is….they do
play!
- Ball
striking sounds are different in the two
versions. In Links 2001, ball striking sounds
are those supplied in the soundscript. In
Links 2003, ball striking sounds are those
built into the 2003 program.
-
It
has been said that in L2003, wav sounds per
event do not play at random. In other words, a
ball hit into the fairway may only have 10
different sounds which can be heard over a
period of time even though there may be 50
sounds which are programmed to play for this
event. If true, it will mean certain sounds
will be more repetitive than in L2001.
However, since there are hundreds of events to
trigger sounds, this may not be a serious
hindrance.
-
The
previous “tks” soundscript
(L2k1-2k3script) contained 225 variables that
would trigger wav files….This script has
326, an increase of 45%.
-
You
will also notice an increase in the actual
number of wav files available to be
played…..Unfortunately that also means the
script is quite a bit larger. Once unzipped,
this script is a 500MB program, compared to
360MB for L2k1-2k3.
ADDITIONAL
NOTES:
Regardless of which game is used, there are times
when you will not hear any sound commentary. This
is not a flaw in the soundscript. This situation
occurs when the land designations established by
APCD and Microsoft designers do not match the land
designations available in the Soundscript Editor.
(EXAMPLE: A player may be hitting from the
rough….The script is programmed to have
commentary when the hitting terrain is
"Rough" but the course design may be
designated as "tall grass". Therefore,
no sound will be heard.) This does not occur often
but you should be aware of it.
You will also note that there are stereo effects
built into this script to add more of a tournament
feel. You may hear "FORE" when hitting
into the rough or "background applause"
coming from either the right or left speakers to
give the impression of crowds out on the course.
(If you find this too annoying, you can go into
the Sound Editor and "remove" the sound
or "reduce" the playing percent….Plus,
this is a good way to learn how the Editor works.)
Enjoy!
Terry "tks" Savage
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